Tuesday, December 12, 2006

The Finished Article

Friday, December 01, 2006

Render - still needs all to be mapped properly



I have now finished populating the scene, it is ready for all of the maps and Fluffy himself. i actually am supprised how similar they look.

Thursday, November 30, 2006

Progress

Screen shot of 3ds Max and the progress of my hamsters virtual world.

Wednesday, November 22, 2006

Lip sync

I am up to the point of animating the lips of Fluffy to his original sound track from the creature comforts series. I am using a morphing technique to enable his lips to move to the sound track. I have imported the track which runs for roughly 500 frames. I have created 5 duplicate heads that I have modified to fit with a particular sound of letter. The technique is called 'phoneme' and the letters used are usually, A's E's O's etc and maybe a 'The' sound or an 'F'. I actually enjoy this part of the animation as I feel it brings life to the character which makes him look very realistic and almost human like.

This is a screen shot of the .Max file waiting to be animated to the sound clip.

Wednesday, November 08, 2006

Update - Fluffy


This is the stage that i am at at the minute. i stil have to make the scene more populated, texture Fluffy and lip sync in the next few weeks.

Wednesday, October 25, 2006

3ds Max... experiments, Fluffy

This the character i am doing my animation on. i choose him because the sketch is short, funny, and he is about the simplist character i could have choosen from the creature comforts series. below are some of my 'early' models of Fluffy. The images show my progression. the first images are totally rubbish, but towards the end it starts to look a bit like fluffy...

0.1


0.2

0.3

0.4

3ds Max... experiments

This is basically a brief look at what my scene may look like. I have been experimenting with lighting but mainly there hasnt been much difference in the way it looks from this. one thing that is a peoblem is rendering time. as you can see there is reflection in the wood which slowed the rendering time ALOT.... also the lamps base isnt really that nice, maybe i'l hide this in the final scene.

Sunday, October 22, 2006

Homer enters the 3rd dimension

Fantastic 3D animation of homer trapped in the third dimension. ending with him actually walking the street.

Simpsons 3D - intro

This is an interesting look on the Simpson's in 3D. It is based on the intro of every Simpson’s episode, but it has been produced in 3D. I don't know what it is about it but it isn't the same as the Simpson’s we all know and love. Is it because the modeling and animation isn't brilliant. Or is it because we are so used to how the original Simpson's looks, that we aren't used to it being in 3D.

If the Simpson's actually looked like this, I don't think it would be watched an 1 8th as much as it is.

One interesting thought about the idea of people not liking 3D, is the fact that the characters become too complicated. It has been said that the reason for people liking simple characters is because the viewers can relate to them a lot easier, which makes you enjoy the show more. If you think about it, all of the characters in the Simpson's don't have many different characteristics.

Homer; Fat, bald, drinks a lot of beer, loves his food. (like millions of people his age across the globe).

Marge; Big hair that she loves, basically a house wife. (again a stereotypical mother)

Bart; naughty boy (most boys are naughty at some point)

Lisa; plays saxophone, bit of a geek (probably how many boys see their sisters)

Maggie; typical baby, sucks a dummy allllll day.

Maybe when the producers of the Simpson's made Homer and Bart into 3D, this maybe more acceptable? They know the characters inside out and exactly what they should look like. Well lets see...